Presenting Ember Kitty, my latest rig inspired by my cat Ember! This was my first time trying the XGen system in Maya for creating hair and fur simulation. I quickly learned that XGen is a really finicky system that easily breaks if you mess with the model in almost any way. Here is a demo… Continue reading Ember Kitty Rig
Presenting my new rig, Mr. Claws. I've always thought dragons are cool and my goal this time was to create a rig that had digitigrade legs and a procedural expression for animating the tail. I modeled this in ZBrush to save time on the modeling side of things but I found doing retopology in zbrush… Continue reading Mr Claws Rig and 3D Art
Presenting my new rig, Olivia! https://vimeo.com/341510058 It's been a while since my last update on this rig. I have finally finished it to a point where I'm happy to share and move on to other projects. Since last time I have fully rigged the hands face and hair as well as added new features. I've… Continue reading Olivia Rig Finished!
We recently took our most up to date version of Flyer Hydrant to the Calarts Expo to let people play the game! It was an exciting and exhausting experience but people seemed to enjoy what our game had to offer. Coming up to that deadline I was busy putting together our cut-scenes that would play… Continue reading Flyer Hydrant – Release and Cutscenes
https://vimeo.com/329712528 My newest quillustration! I went for a fun sci-fi setting and really had fun designing the spaceship and creating a funny situation between an astronaut and his cat. I think next time I'll create something that really explores more dynamic character animation, something with Quill that I've dipped my toes into but haven't really… Continue reading Quillustration – Starship Ember
https://vimeo.com/327600511 My most recent illustration done in Quill, I may have gone overboard with the special effects!
About a month ago I took one of my character designs and turned it into a computer model. At first it was just a refresher on my Maya modeling skills but once modeled I created both high poly and low poly versions, textured the character, added animation friendly features like eyes, hair and the inside… Continue reading Olivia Rig – Update
For the past few months I have been working with a team of fellow alumni through the CalArts Game Makers Club to make a video game. We were assigned responsibilities, pitched to each other and collaborated on the game idea that we voted for. In this case it was a jetpack based platformer that featured… Continue reading CalArts Game Makers, Flyer Hydrant!